Super mario 64 emulator zone
![super mario 64 emulator zone super mario 64 emulator zone](https://img-games.lisisoft.com/img/3/6/3669-3-super-mario-wario-world-for-snes.jpg)
Another interesting point to bring up is that since emulator was the popular platform a decade ago, NTSC became the lone standard. To say that there is "not enough interest to include an emulation filter" is incorrect because the roots of this game (both RTA and single star) are in emulator.
#SUPER MARIO 64 EMULATOR ZONE SOFTWARE#
Things like capture cards and good software to capture game footage weren't nearly as well-known, accessible, or easy-to-use as they are today. The reality is that SM64 is a game that started on emulator and that most of the people who were interested in this game originally played on emulator. This shows that the loading times for emulator depends on the cf used. By using the same calculations, 18"63 IGT should be 18"91 in real-time. Since there should be no lag if this star is done correctly, this means that an 18"66 IGT should be 18"95 in real-time. In J1.0, the lag-counter starts at 23 in LLL and going into the volcano brings it up to 35. With the lag-counter code, we can determine what the IGTs for this star should be in real-time on console. Using an app made by Toast, we can easily calculate what the IGTs should be on an N64. This is because I used cf2 for this star. Xiah's 18"95 real-time done on console is actually 18"66 in-game time, while my 18"93 real-time done on emulator is 18"63 in-game time. A good example is the star Elevator Tour in the Volcano in LLL. However, cf2 actually has longer loading times for loading zones. Most people who play on emulation use cf1, which removes almost all of the lag. It depends on which counter factor (cf) you use. Although most of them are, some specific ones are not.
#SUPER MARIO 64 EMULATOR ZONE CODE#
The irony of this is that now most single star runs are done with a Gameshark code to go back to the star select screen instantly.Īlso, loading times are not necessarily faster on emulation. Other things like lag and loading times were not the main reasons. The original reasoning for why emulation is "half man and half machine" was because you could instantly go back to the star select screen.
![super mario 64 emulator zone super mario 64 emulator zone](https://r.mprd.se/MAME/cabinets/nss_fzer.png)
Midori banned emulator and VC from single star in 2012 with reasoning that roughly translates to emulator is "half man and half machine," even though there were really only a couple emu single star players left in 2012.